Marvel Champions LCG: The Rise of Red Skull
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â€œHail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off a limb, and two more shall take its place! We serve none but the Masterâ€”as the world shall soon serve us! Hail Hydra!â€
Â Â â€“The Hydra Oath
The nefarious organization known as Hydra has insidiously spread its tentacles through all of society, corrupting governments and subverting justice around the world. Their dark plots may begin with an unexpected attack on Project P.E.G.A.S.U.S., but you can be certain that there are tendrils running deep below the surface. Your battle against evil is only beginningâ€¦
Fantasy Flight Games is proud to announceÂ The Rise of Red Skull, the first campaign expansion forÂ Marvel Champions: The Card Game!
The Rise of Red SkullÂ boasts a massive infusion of new content for your games ofÂ Marvel Champions. Hawkeye and Spider-Woman join your roster of heroes with fully pre-built and ready-to-play player decks stuffed with new cards. Whether youâ€™re playing these new heroes or relying on old favorites, you can test their mettle against five brand-new villains: Crossbones, Absorbing Man, Taskmaster, Zola, and Red Skull. Each of these five scenarios offers a unique challenge, and while you can simply choose a villain to battle, this campaign expansion lives up to its name with the introduction of campaign mode toÂ Marvel Champions: The Card Game.
If youâ€™ve been eagerly waiting for moreÂ Marvel ChampionsÂ scenarios, youâ€™ll find plenty to enjoy in this campaign expansion. Every villain in this expansion has his own schemes and tactics, such as Crossbonesâ€™ obsession withÂ Weapons.Â CrossbonesÂ (The Rise of Red Skull, 58) gains the new piercing keyword while he has aÂ WeaponÂ attachment likeÂ Crossbones’ Machine GunÂ (The Rise of Red Skull, 64), which he can use to pile on additional damage whenever he attacks. And thatâ€™s not even mentioning the deadly experimental weapons that Crossbones can loot from attacking Project P.E.G.A.S.U.S.!
In a marked contrast to Crossbones, your battle withÂ Absorbing ManÂ (The Rise of Red Skull, 76) introduces an unusual type of encounter card: environments. These environments grant Absorbing Man powerful new abilities, such as the extra threat added when you fight on theÂ Snowy HillsideÂ (The Rise of Red Skull, 81). And of course, Absorbing Man takes on the traits of his environments, giving many of his encounter cards distinct characteristics based on where you fight him, and changing the flow of this scenario every time you encounter it.
Of course, you could choose to fight Crossbones and Absorbing Man as entirely separate scenarios, connected by an overarching story, as with theÂ Core SetÂ scenarios.Â The Rise of Red SkullÂ gives you an additional option, however, by introducing campaign mode. In campaign mode, youâ€™ll play through all five scenarios ofÂ The Rise of Red Skull, taking down each villain in turn. In addition to being the ideal way to play through and experience Red Skullâ€™s devious plot, campaign mode lets your choices echo throughout the campaign and gives every player the chance to upgrade their decks with certain cards they find along the way. You may even challenge yourself with the expert campaign, which introduces persistent damage between scenarios and forces you to take punishing obligations if you want to heal.
The story ofÂ The Rise of Red SkullÂ campaign is told in beautifully illustrated comic panels!
Combine campaign mode with five new villains and three Hydra-centric modular encounter sets that can be added to these scenarios or any others, and itâ€™s plain to see that your heroes will have their work cut out for them. So itâ€™s a good thing that two new heroes swing into action with this campaign expansion!
Take Your Shot
If youâ€™re ready to harry the villain from long range, thenÂ HawkeyeÂ (The Rise of Red Skull, 1A) may be the right hero for you. Rather than wading into the fray, Hawkeye specializes in watching from afar, firingÂ ArrowÂ events like anÂ Explosive ArrowÂ (The Rise of Red Skull, 6), which can effortlessly clear out all the minions engaged with any player at the table. Of course, youâ€™ll need to exhaustÂ Hawkeye’s BowÂ (The Rise of Red Skull, 2) to fire theseÂ Arrows, but this is an upgrade youâ€™ll want in play no matter whatâ€”since it raises your base attack and gives all of yourÂ ArrowÂ events the new ranged keyword!
In his pre-built deck included in this campaign expansion, Hawkeye uses the Leadership aspect, and youâ€™ll find a wealth of new Leadership cards for any hero to utilize, including Kate Bishop asÂ HawkeyeÂ (The Rise of Red Skull, 11). As long as youâ€™re willing to discard cards from your hand, Kate can be an exceptional source of damage, especially if she teams up with a hero who has high-resource cards, such as Captain Marvel or Hulk.
Hawkeye may prefer to fight from afar, butÂ Spider-WomanÂ (The Rise of Red Skull, 31A) is more than willing to leap straight into action. With her superhuman agility, Spider-Woman raises all of her base stats when you first play an aspect card each round. Most heroes would be limited to raising their stats once with this ability, but as a double agent,Â Jessica DrewÂ (The Rise of Red Skull, 31B) allows you to choose two aspects during deckbuilding, equally splitting your deck between them! Even aside from extra triggers of Spider-Womanâ€™s ability, bringing two aspects together in a single deck opens the door for dozens of previously unexplored combos.
With Spider-Womanâ€™s pre-built deck inÂ The Rise of Red Skull, she brings together Aggression and Justice aspects, mixing maximum damage with threat removal. With her allies like Spider-Girl and Spider-Man swinging into combat to help tackle the villain and remove threat from schemes, Spider-Woman is perfectly placed to take her fights to the next level.
Hawkeye and Spider-Woman arrive on the scene within this campaign expansion, but thereâ€™s one scenario pack and four hero packs planned to follow upÂ The Rise of Red SkullÂ before the gameâ€™s second campaign expansion. You can catch a glimpse of whatâ€™s on the horizon in the image above!
Protection from the Villain
Announcing alongsideÂ The Rise of Red SkullÂ campaign expansion, weâ€™re happy to introduce three new game mats to organize your play space and protect your cards. TheÂ Red Skull 1-4 Player Game MatÂ offers a 3â€™ x 3â€™ play area with plenty of room for you and your fellow heroes, drawing you into the unfolding campaign with comic panel art of Red Skull and the other villains that youâ€™ll face. Alternatively, if youâ€™re looking to represent your new favorite hero, theÂ Hawkeye Game MatÂ andÂ Spider-Woman Game MatÂ each depict their hero springing into action, giving you plenty of space to set up your cards and take the fight to the villain.