Marvel Champions: The Card Game - Galaxy's Most Wanted
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I’ll tell you all something I’ve learned over the years with my friends. You can save the galaxy and take down scores. You can save millions of people by killing a few bad ones. You can do it allâ€”you just gotta tell yourself, and believe it when you say itâ€””I’m the baddestÂ mother@#$&#$ in the whole universe.”
Â Â Â â€“Rocket Raccoon,Â Guardians of the Galaxy Vol.1
Not every villain is content to contain their schemes to a single parochial planetâ€”some have much more cosmic ambitions, unleashing their evil against the countless worlds of the galaxy. If youâ€™re ready to leave Earth behind, itâ€™s time to fuel up the Milano, grab that guyâ€™s arm, and blast off for the stars!
Fantasy Flight Games is proud to announceÂ The Galaxyâ€™s Most Wanted, the second campaign expansion forÂ Marvel Champions: The Card Game!
Itâ€™s time to team up with the Guardians of the Galaxy and take your games ofÂ Marvel ChampionsÂ onto the galactic stage. WithinÂ The Galaxyâ€™s Most Wanted, youâ€™ll find an entirely new campaign, with five distinct scenarios pitting you against Drang of the Brotherhood of Badoon, the Collector (featured in two separate scenarios), Nebula, and Ronan the Accuser. You can play each of these scenarios individually or bring them together in an epic campaign, and with seven modular sets, there are opportunities to mix up all of your other scenarios. Whatâ€™s more, this campaign expansion also introduces the first Guardians of the Galaxy heroes to the game, with fully pre-built and ready-to-play hero decks for Groot and Rocket Racoon.
From your very first scenario, your heroes are hit with new challenges. In your battle againstÂ DrangÂ (The Galaxyâ€™s Most Wanted, 58), you can expect to battle the villain and minions like theÂ Badoon GruntÂ (The Galaxyâ€™s Most Wanted, 118). But itâ€™s not just a fight on the groundâ€”youâ€™ll be flying theÂ MilanoÂ (The Galaxyâ€™s Most Wanted, 142) against Drangâ€™sÂ Badoon ShipÂ (The Galaxyâ€™s Most Wanted, 63), dodging through aÂ BlockadeÂ (The Galaxyâ€™s Most Wanted, 66) and dealing with perils like aÂ Hull BreachÂ (The Galaxyâ€™s Most Wanted, 146).
Once you defeat Drangâ€™s incursion on Earth, you and your band of heroes decide to infiltrate the museum of theÂ CollectorÂ (The Galaxyâ€™s Most Wanted, 70), which takes your games in a completely new direction. Here, youâ€™ll face the prospect of a rapidly thinning deck as the Collector invites you toÂ Stay AwhileÂ (The Galaxyâ€™s Most Wanted, 78), claiming both player cards and encounter cards and incorporates them into The Collection. If you lose too many cards, youâ€™ll face certain defeat, forcing you to fight to keep your cards out of the Collectorâ€™s clutches.
Drang and your first encounter with the Collector are only the first two scenarios inÂ The Galaxyâ€™s Most Wanted, and youâ€™ll face new twists and turns throughout the unfolding campaign. Youâ€™re taking on these villains because itâ€™s the right thing to do, of courseâ€¦ but you also expect to be well paid. ThroughoutÂ The Galaxyâ€™s Most WantedÂ campaign, youâ€™ll collect a reward in Units after each scenario, which you can spend in The Market to purchase new cards for your deck. The new cards you purchase might get you out of a sticky situation, likeÂ By Any MeansÂ (The Galaxyâ€™s Most Wanted, 151) orÂ Sure GambleÂ (The Galaxyâ€™s Most Wanted, 169). Or, you might invest in someÂ Milano Mods, like aÂ Mounted LaserÂ (The Galaxyâ€™s Most Wanted, 171) or aÂ Reactor CoreÂ (The Galaxyâ€™s Most Wanted, 165), tapping into these powerful upgrades that grow more potent if you control the Milano.
As you play through this campaign, youâ€™ll also face the threat of a lethalÂ Badoon HeadhunterÂ (The Galaxyâ€™s Most Wanted, 183) hot on your trail. Though he may not seem like much of a threat, this minion will keep chasing you in scenario after scenarioâ€”and even a temporary defeat only brings him back stronger in your next battle. Whether youâ€™re playing on standard or expert,Â The Galaxyâ€™s Most WantedÂ campaign is a chance for you to take on some of the iconic spacefaring villains of the Marvel universe.
WithinÂ The Galaxyâ€™s Most Wanted, youâ€™ll find two pre-built hero decks ready to launch you into fighting alongside the Guardians of the Galaxy.Â Rocket RacoonÂ (The Galaxyâ€™s Most Wanted, 29B) revels in overkill, and whenever he deals excess damage to an enemy, you can draw a cardâ€”making him a perfect fit for taking out minions. AÂ Rocket LauncherÂ (The Galaxyâ€™s Most Wanted, 37) can deal widespread damage, and when youÂ ReloadÂ (The Galaxyâ€™s Most Wanted, 31) to fire twice in one round, you have a good chance of wiping out every minion that stands in your way.
Itâ€™s only fitting that Rocket Racoonâ€™s pre-built deck features the Aggression aspect, and youâ€™ll find other cards that lean into his penchant for excess damage and his love ofÂ TechÂ upgrades.Â Into the FrayÂ (The Galaxyâ€™s Most Wanted, 42) damages a minion and gives an Aggression hero a good way to remove threat from the main scheme, while packing aÂ Hand CannonÂ (The Galaxyâ€™s Most Wanted, 46) boosts your base ATK and gives you overkill.
If Rocket Racoon is always eager to take the fight to hordes of minions,Â GrootÂ (The Galaxyâ€™s Most Wanted, 1A) has a much more defensive hero ability. In alter-ego form, Groot will stack up growth counters, and when he flips intoÂ his hero formÂ (The Galaxyâ€™s Most Wanted, 1B), those same growth counters will block damage coming at you. That doesnâ€™t mean Groot canâ€™t hold his own in combat though! AÂ Root StompÂ (The Galaxyâ€™s Most Wanted, 5) might squash an enemy, and it lets you bank up more growth counters for the future.
Among the Protection cards that fill out the rest of Grootâ€™s deck, youâ€™ll find some powerful ways to gain the advantage if youâ€™ve kept your hit points intact. TheÂ DauntlessÂ (The Galaxyâ€™s Most Wanted, 16) upgrade gives you retaliate 1, so long as you havenâ€™t been damaged by your battles.